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Author Topic: GDC 09: OnLive Introduces Future of Gaming  (Read 2071 times)

Paprika

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GDC 09: OnLive Introduces Future of Gaming
« on: March 24, 2009, 11:00:39 am »
Just announced recently sa Game Developers' Conference.

One of the most talked about ang bagay na ito, most likely gamers, because it is said this will be the PS3/360/Wii or whatever console killer. Hindi mo na din kailangan bumili ng high-end PC to fully optimize games that require video cards ever like Crysis. Imagine playing from anything like Left 4 Dead to Killzone 2 to Gears of War in your TV.. oo, TV! If it supports the video output!

Nvidia or ATI will be sidelined, there will be no need for their video cards anymore.

It works like Youtube of the console basta mahirap i-explain basahin niyo na lang ang article below:

Quote
Before I dive into what OnLive is and how it works, let me start by saying that you should read every word of this article as this service has the potential to completely change the way games are played. If it works and gets proper support from both publishers and gamers, you may never need a high-end PC to play the latest games, or perhaps even ever buy a console again. That is not an exaggeration.

Just announced at this year's GDC, OnLive is an on-demand gaming service. It's essentially the gaming version of cloud computing - everything is computed, rendered and housed online. In its simplest description, your controller inputs are uploaded, a high-end server takes your inputs and plays the game, and then a video stream of the output is sent back to your computer. Think of it as something like Youtube or Hulu for games.

The service works with pretty much any Windows or Mac machine as a small browser plug-in. Optionally, you will also be able to purchase a small device, called the OnLive MicroConsole, that you can hook directly into your TV via HDMI, though if your computer supports video output to your TV, you can just do it that way instead. Of course, you can also just play on your computer's display if you don't want to pipe it out to your living room set.

When you load up the service and choose a game to play (I'll come back to the service's out-of-games features in a bit), it starts immediately. The game is housed and played on one of OnLive's servers, so there's never anything to download. Using an appropriate input device, be it a controller or mouse and keyboard, you'll then play the game as you would if it were installed on your local machine. Your inputs are read by the plugin (or the standalone device if you choose to go that route) and uploaded to the server. The server then plays the game just like it would if you were sitting at the machine, except that instead of outputting the video to a display, it gets compressed and streamed to your computer where you can see the action. Rinse and repeat 60 times per second.

To make this happen, OnLive has worked diligently to overcome lag issues. The first step in this was creating a video compression algorithm that was as quick as possible. The current solution only introduces one millisecond of lag to encode the video, which alone is completely unnoticeable to you. Obviously, a fast internet connection is required on your end to stream the gameplay video. A 1.5 mbps connection (which is usually what base-level DSL is rated at) is required for standard-definition video (480p), while a 5.0 mbps connection is required for HD (720p). The actual necessary speed is a tad less than advertised, so as long as your provider says you have these speeds, you should be OK.

The cool thing here is that your only requirement is a capable internet connection and some sort of computer. In theory, you should be able to play Crysis on a netbook. A handful of us have played the game, at its highest settings, on a MacBook Air with the service. Not only is the game not normally available on the Mac (outside of running Boot Camp), but the MacBook Air is hardly a gaming device, and yet we were able to hop in and play it as smoothly as a nicely-specced machine. We also played Burnout Paradise on a similarly-equipped PC laptop, and despite how quick that game is, it ran and played fine as well.

Do the games run at 60fps? Technically, yes, but the video stream makes it feel less so. They're still smooth, but Burnout wasn't as brisk as it is on a PS3, for instance. But make no mistake - everything we tried was completely playable (and most importantly, quite responsive), and being that you're able to play these games without any dedicated hardware, that's a huge, huge thing.

As for the MicroConsole itself (which, again, is optional), the device is give or take about the size of a PSP game box and maybe twice the height. In other words, it's pretty tiny for a gaming "console". It features two USB inputs (you can use a hub if you need more), a mini-USB port for power, optical audio output and HDMI video output. There's also Bluetooth support for voice or wireless joysticks, keyboards and mice. Obviously, if you want to use this thing with an older TV, you'll need to pony up for some conversion hardware, but OnLive stresses that the MicroConsole itself will be fairly cheap. We'd expect it to be no more than $100, and a $50 price tag is certainly not out of the question.

With regards to the service itself, OnLive will work as a paid subscription service, similar to Xbox Live. OnLive isn't talking about pricing yet, which probably isn't even finalized internally yet, so we'll have to wait and see how that pans out. Once you're online, you'll have access to a Friends list, an online profile where other people can see what you're up to, your tied account stuff (which houses your save games and things like that), and Brag Clips. Brag Clips are 10-second videos of your favorite gaming moments, and the system works sort of like an instant replay on a DVR. Regardless of what game you're playing, you can hit the Brag Clip shortcut and OnLive will then save the last 10 seconds of your action for viewing and sharing later. Other folks can view your clips, and you can send them out to your friends to, well, brag.

As for the games themselves, while it will vary by title and publisher, you'll have a number of ways in which to purchase them. You can outright pay for a game and own it indefinitely, or you could opt to rent a title for a specified amount of time. This last bit is especially cool for PC titles as that sort of market simply doesn't exist as piracy would run rampant. But since everything is housed online, OnLive won't be subject to piracy, so game rentals can easily take place. Again, that'll be up to publishers on a per-title basic, but the possibility is certainly cool.

And of course, most games will have a demo available for play, which like everything else, launches instantly with zero downloading. OnLive is hoping that even if hardcore gamers stick with buying games as per usual and playing content locally on their own high-end rigs that its service will be a great place for trying out demos as you won't have to take time to download anything.

A number of publishers have already signed on to have their games launch on the service, including EA, Take-Two, Ubisoft, Epic, Atari, Codemasters, Warner Bros. and Eidos. While we were able to play Crysis and Burnout Paradise and noted games like Grand Theft Auto IV on the intro screen, these titles may only be demo software for the time being as OnLive plans to launch with newly-released software when it goes live. We're hoping Crysis sticks around as some of us will finally be able to play it.

As for the launch timeframe, OnLive is going to have an open (though invitational) beta sometime during the summer, and plans to fully launch the system late this year (technically winter 2009).

Some iniisip nila it's too good to be true. An April Fool's joke, maybe?
I know a word that starts with F and ends in UCK. Firetruck.


SimpleMetry

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #1 on: March 24, 2009, 01:16:21 pm »
wow ang galing nito, pinanood ko sa youtube, kakabilib, marami na rin ang publisher ang sumusuporta

http://www.youtube.com/watch?v=lxReVwEYTAs&feature=related

http://www.youtube.com/watch?v=zJIxF6kdZZc

Paprika

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #2 on: March 24, 2009, 01:41:05 pm »
Siyempre imagine playing Crysis with your sucky laptop AT FULL SETTINGS.
I know a word that starts with F and ends in UCK. Firetruck.


MasterChief63

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #3 on: March 25, 2009, 07:57:30 am »
hehehe of this pushes through this will be the greatest thing in video games since pong

Master Of Disaster (m.d)

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #4 on: March 25, 2009, 09:32:03 am »


this will be a threat to wii and Xbox!!

but the timing is uncanny... economic crisis is still tickling prospect costumers...
  :P :P :P :P
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MasterChief63

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #5 on: March 25, 2009, 10:09:23 am »


this will be a threat to wii and Xbox!!

but the timing is uncanny... economic crisis is still tickling prospect costumers...
  :P :P :P :P

advantage goes to those willing to shell out more for 5mbps connection and those with credit cards for the subscription to the service, so dont think everyone can get this, in other words a lot of pinoys wont be getting this but hey they still have dota right and its something they can play
« Last Edit: March 25, 2009, 10:15:47 am by MasterChief63 »

Paprika

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #6 on: March 25, 2009, 10:21:35 am »
Pero to think hindi ka na bibili ng CDs and upgrade PCs and buy consoles it's a win-win situation for lazy types.
I know a word that starts with F and ends in UCK. Firetruck.


MasterChief63

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #7 on: March 30, 2009, 11:31:40 am »
Pero to think hindi ka na bibili ng CDs and upgrade PCs and buy consoles it's a win-win situation for lazy types.

provided can afford ang lazy types for 5mbps speeds, monthly subscription, and the standalone miniconsole hehe

Master Of Disaster (m.d)

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #8 on: March 30, 2009, 12:27:54 pm »
advantage goes to those willing to shell out more for 5mbps connection and those with credit cards for the subscription to the service, so dont think everyone can get this, in other words a lot of pinoys wont be getting this but hey they still have dota right and its something they can play

yup I noticed....but who do you think are the target market in Pinas limme guess..... A and higher B economic bracket!

5mbps is quite fast......
   toast:: toast:: toast:: toast:: toast::
"The Filipino people, imploring the aid of Divine Providence and desiring to lead a free national existence, do hereby proclaim their independence, and in order to establish a government that shall promote the general welfare, conserve and develop the patrimony of the Nation, and contribute to the c

MasterChief63

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #9 on: March 30, 2009, 01:57:54 pm »
yup I noticed....but who do you think are the target market in Pinas limme guess..... A and higher B economic bracket!

5mbps is quite fast......
   toast:: toast:: toast:: toast:: toast::

sa pinas oo sa US its standard, 6mbps is $34 sa DSL

sa Fiber optic 10mb $49.99/mo. and the ultraelectromagnetic 50mbps $144/mo both kasama na free landline

http://www22.verizon.com/Residential/FiOSInternet/Plans/Plans.htm

papaupgrade kami pag available na sa area namin
« Last Edit: March 30, 2009, 02:06:26 pm by MasterChief63 »

ugat

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #10 on: March 30, 2009, 09:50:07 pm »
wow kailangan high speed ang internet natin dito sana mayroon iyan dito sa middle east:-) ganda nito pang multiplayers!
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Paprika

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #11 on: April 01, 2009, 06:26:56 pm »
Update:

Steve Perlman, one of the founders of the OnLive streaming video game service unveiled at last week's GDC, has defended the innovations powering the PC gaming service, dismissing articles calling the technology "unworkable" as "ignorant."

While Perlman used that term specifically in regard to a Eurogamer editorial—"Why OnLive Can't Possibly Work"—the outlet isn't the only one questioning whether OnLive can deliver high-definition, perceptually real-time video game experiences without a console or PC. He tells the BBC that critics have not yet used the system, nor do they understand the technology behind it.

"We have nine of the largest game publishers in world signed up," Perlman said. "They have spent several years in some cases actually going and reviewing our technology before allowing us to associate with their company names and allowing us to have access to their first-tier franchises."

If publisher faith doesn't convince you, then Perlman has numbers, saying that "tens of thousand" of man hours went into developing the algorithms that make the streaming possible.

Just don't expect it to be a perfect substitute for playing on a local machine, Perlman concedes.

"The round trip latency from pushing a button on a controller and it going up to the server and back down, and you seeing something change on screen should be less than 80 milliseconds," he says. "We usually see something between 35 and 40 milliseconds."

That should only improve over time... right?


Eto yung article ng Eurogamer claiming this "won't work."

http://www.eurogamer.net/articles/gdc-why-onlive-cant-possibly-work-article
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uzamaki4000

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #12 on: April 10, 2009, 03:00:22 am »
Ask lng ha, same ba ito sa steam?
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Paprika

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Re: GDC 09: OnLive Introduces Future of Gaming
« Reply #13 on: April 10, 2009, 03:18:43 pm »
Ask lng ha, same ba ito sa steam?

Steam + Youtube among other things
I know a word that starts with F and ends in UCK. Firetruck.