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Author Topic: Ageia building PCI Express version of PhysX card  (Read 1775 times)

MasterChief63

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Ageia building PCI Express version of PhysX card
« on: October 02, 2006, 11:16:36 pm »


Nothing much to see here, but Ageia is apparently prepping a PCI Express version of their PhysX card -- which is currently only available in PCI form. The new card boasts of zero performance improvements, since the original isn't even close to maxing out a PCI bus, but doesn't PCI Express just sound more exciting? We suppose if you've got all your PCI slots full-up with a sound card, Killer NIC and some AI Processing, a free PCI-E x1 slot might be your only option, but otherwise we can't imagine a huge demand for this card when this starts shipping sometime October-ish. Ageia also launched a new version of the PhysX SDK today, with Vista 64-bit and Linux support, along with a new "Realitymark" benchmark system to convince the unwashed masses that buying a PCI E dedicated physics card with near zero game support is a decent value proposition.

if your wondering what d heck a PhysX Card is, read below:



Yeah, you've got your quad SLI graphics cards and your pricey sound card to offload those processor intensive duties from the CPU, but what abouta physics processing unit? Ageia is hoping gamers will latch onto their new PhysX card that takes over physics related duties from the CPU, leaving it worry about AI and your taxes. Compared to modern GPUs the card sounds ancient, with 128MB of RAM, 130nm manufacturing, and a mere PCI interface, but it should be enough to deal with the current physics experiments being performed in recent games like F.E.A.R., Half Life 2, and the forthcoming Unreal Engine 3 which pledges support for the card. Ageia will work with other manufacturers to provide the actual boards, much like NVIDIA does, but there's no word on when the cards will start to show up in the market.


There's been plenty of hubbub surrounding the release of Ageia's dedicated PhysX "PPU" board, with Epic Games pledging extensive "Unreal Tournament 2007" support and around 20 titles in the works. Unfortunately, the launch support is pretty weak, and since the whole point of the tech is the gaming joy that it enables, there doesn't seem much point to get a card at this point. Just "Ghost Recon: Advanced Warfighter" is available with PhysX at launch, and the effects that are turned on in the game with the PhysX card enabled are not only not fully realized, but cause a decent hit to frame rates. Games built from the ground up to use the PhysX card, such as the forthcoming "Cell Factor" which claims to be the the first title to require the card, look quite good and frankly do things with physics that just aren't possible with the traditional CPU / GPU combo. With that said, major titles built in such a way around the PhysX hardware will be few and far between for a while, giving few reasons to spring for the $300 card until the kinks are worked out and the special effects it enables are more than tacked on -- if flashy -- extras. Anywho, for the curious here are a few reviews we found, anyone else got one? Leave it in comments and we'll tack it on.

DupackZ

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Re: Ageia building PCI Express version of PhysX card
« Reply #1 on: October 03, 2006, 12:49:05 am »
kuya noob me pagdating sa ganyan e.

pag sinabi ba na physX nde ba yun kakain ng memmory ng processor? ganun po ba yun or nde?

sensya na sa walang kwentang tanong.


MasterChief63

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Re: Ageia building PCI Express version of PhysX card
« Reply #2 on: October 03, 2006, 06:24:05 am »
kuya noob me pagdating sa ganyan e.

pag sinabi ba na physX nde ba yun kakain ng memmory ng processor? ganun po ba yun or nde?

sensya na sa walang kwentang tanong.



hehe ok lang un, i myself only learned of the PHYSX card recently, what it does is does all the complex task that involve the concepts of physics in a game based on what we know in the real world as physics, most of these are in the GRAPHICAL aspects of the game, like shadows, refelction of light in the water, a player seeing the refelction of his character in the pool of blood his enemies, and such... these are tasks that give more strain to the CPU itself not only the GPU so now that these tasks are done independently by hte PPU(phsyx processing unit) the CPU can address other aspects of the GAME specifically the AI portion, meaning smarter enemies and more challenging gameplay... well thats about the jist of it

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Re: Ageia building PCI Express version of PhysX card
« Reply #3 on: October 03, 2006, 03:16:56 pm »
kelang din compatible ung MOBO dyan (PCI-e)...it can run up to 16X...at mas higher version ng Vcard..pnalo tlaga yan..dapat yan ang binili ko  :'(
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MasterChief63

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Re: Ageia building PCI Express version of PhysX card
« Reply #4 on: October 03, 2006, 09:00:25 pm »
kelang din compatible ung MOBO dyan (PCI-e)...it can run up to 16X...at mas higher version ng Vcard..pnalo tlaga yan..dapat yan ang binili ko  :'(

as of now PCI pa lang ang version nito and as the top article said they are only coming up with a PCI-E, also as of now only a handfull of games actually use this technology