I played this as a cleric until around level 20ish. Personally, it bored me. Mobs have one generic set (one main mob surrounded by weak minions), so you just AOE then focus DPS on the main mob. This is true 90% of the time, at least until the level I played.
Quests were very hackneyed, the typical kill this kill that, fetch this fetch that. These Koreans should learn from the new quest dynamics introduced by recently released Western MMORPGs, particularly the flashback sequences, meditative exercises, mentoring challenges and vehicle/mount combats in Mists of Pandaria, the real world tasks required by The Secret World, and the personal quests in Star Wars: The Old Republic and Guild Wars 2.
Yes, us Filipinos (as well as other players from the Oceanic region) can't subscribe to the US version of the game, but you can buy the European version which is not region locked. DISCLAIMER: this is true when the game was released last May, I don't know if it's still true today.
I was quite surprised by the number of Filipinos I encountered during my stay in this game. I met some pretty familiar and hilarious IGNs.
Is it worth $60? For the first 30 days, I'd say yes. The graphics are polished, collision and gravity have that oomph factor, and the community is pretty solid (there's a political system that proved a lot of fun for every player when I was still subscribed to the game). But for a recurring $15 (or is it $12, I can't remember) per month and the slowness of content additions? I doubt it.