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Author Topic: Ubi Soft on Watch Dog Scandal  (Read 3053 times)

kenji_kulet

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Ubi Soft on Watch Dog Scandal
« on: July 08, 2014, 03:04:45 pm »
 ::laffman well it's not actually a scandal were you can see them f*cking at each other

it's about the hidden "Ultra Setting" or a.k.a the "E3 Settings" which can bring the game much better

which explain why the PS4 , Xbox One and PC version are all graphically exactly the same

[youtube]http://www.youtube.com/watch?v=Hf6eL4z9jyw[/youtube]


This Article from : Digitaltrend.com

PC gamers used to riding on their high horse about graphical superiority over consoles have been disappointed by Watch Dogs‘ relatively weak showing on computers. Until recently the weak PC performance was largely written off as incompetence, but an enterprising modder over at Guru3D found buried graphical settings that make the PC version look as good as the E3 2012 reveal that got everyone so excited in the first place, and the discovery has raised questions about whether Ubisoft intentionally hobbled the PC port to make the new consoles look better.

Between its first revelation in 2012 and its eventual, delayed release in 2014, Watch Dogs appears to have undergone a significant graphical downgrade. Perhaps overeager to wow fans with a vision of gaming’s future, the reality of development on a new console subsequently tempered those ambitions into something more realistic. TheWorse’s mod surprised the community so much because, unlike the countless mods for, say, Skyrim that improve its visuals well beyond what the developers intended, Watch Dogs apparently still had those capabilities buried in its code. All the enterprising modder had to do was unearth them, allowing for much more impressive lighting and particle effects.

Given that, fans now question why those settings were buried in the first place. If a lone modder was able to get them up and running without too much hassle, why was the game so heavily delayed? On the other, more troubling end is the suggestion that Ubisoft intentionally gimped the PC port to create a false parity with the new consoles and make them look better. Such a move would directly undermine CEO Yves Guillernot’s claim that PC was considered the lead platform during Watch Dogs‘ development.
A PR representative from Ubisoft on Twitter has refuted claims that the graphics were downgraded, but fans remain skeptical

in response Ubi Soft Answer back

Article came from : Ubisoft.com

The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve. We test and optimize our games for each platform on which they’re released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality.

Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.

Thanks for playing Watch Dogs and stay safe on the mean streets of Chicago.

-The Watch Dogs Team

 

Hooraaah Ubi! Thanks for the freaking Hype!!

smoking:: That explain why your $60 Watch Dog games aren't worth it at all

tiberionx

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Re: Ubi Soft on Watch Dog Scandal
« Reply #1 on: July 08, 2014, 08:37:41 pm »
PR will do damage control as much as they can in any company

the PC port was intentionally gimped to match with the consoles

/end