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Author Topic: Meet ORBIS aka PS4  (Read 2590 times)

MasterChief63

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Meet ORBIS aka PS4
« on: January 23, 2013, 12:36:42 pm »
i wonder what the XBOX720/Durango has instore for us

via Kotaku

Quote
Last March, we gave you an early look at how the PlayStation 4—code-named Orbis—was shaping up. Nearly a year later, we're about to bring you a clearer, more timely update, including new technical specs and information on an upgrade to Sony's traditional controller design.

The information you're about to read comes from official Orbis documentation, a hive of more than 90 PDFs about the forthcoming console. The details of the files were shared with Kotaku by an individual known as SuperDae, the same person who last year attempted to sell a pair of next-gen Xbox development kits on eBay.

What follows won't tell you when the PS4/Orbis is coming out or even what it's destined to be called. Our best sources are mixed on whether the new Sony console will be out late this year, to match the expected launch of the next-generation Xbox, or whether Sony will wait until 2014. What you will learn about below are some of the guts of the console (as they stand for now, at least) and how it works. Some of those details were familiar, matching things we'd heard before; others were new and refreshingly specific.
SPECS

We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some—if not all of it—changes, if only slightly.

That being the case, here's what we know is inside PS4 development kits—model # DVKT-KS000K—as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.

    System Memory: 8GB
    Video Memory: 2.2 GB
    CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
    GPU: AMD R10xx
    Ports: 4x USB 3.0, 2x Ethernet
    Drive: Blu-Ray
    HDD: 160GB
    Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

    If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you'll own and be storing media on. And don't worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.

    Interestingly, while some of these specs (such as the 8x core CPU) match with those reported by Digital Foundry only a few days ago, others like the RAM (DF reported 4GB of GDDR5, while we've heard 8GB) differ.

    We've learned there's a headphone jack on the front of the console, but it's unclear whether that's just for dev kits or is an intended feature of the final retail console.
    CONTROLLER

    The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

    Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we've learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4's controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony's Wii-style motion wand will work with the new console.

    There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers—there's one key addition.

        British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touch screen. Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognise two-point multi-touch. The entire pad can also be "clicked" for an additional input button.

    The PS4's controller will again be capable of motion-sensing, like its PS3 predecessors, only now with improved technology like tilt correction. It will also feature vibration, which Sony has thankfully learned is a next-gen feature you need to launch with. It'll also have an RGB LED light in it.

    While there have been reports of the PS4 controller featuring "biometric" technology, there was no mention of it in the information we were provided.

    There's one other addition to the PS4's pad you won't find on a DualShock 3: a "Share" button. We're not exactly sure what it does. The most likely use would be to allow users to share some aspect of their gaming experience to Twitter or Facebook. Maybe a screenshot? We have no idea. But that Share button might have something to do with...
    ACCOUNTS

    The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

    Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous logins."

    Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.

    One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.

    We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.

    ——

    That's it for now. Remember, none of this information is confirmed, and even the information that is locked down in January 2013 may change before the console's eventual release, which is likely not for at least another nine months, at minimum. This is just what we've been told Sony is working on and planning for as of today. That being the case, how do you think it's shaping up?

Pierro7

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Re: Meet ORBIS aka PS4
« Reply #1 on: January 23, 2013, 10:48:48 pm »
Quote
upgrade to Sony's traditional controller design
toast::
looking forward with this one.
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kenji_kulet

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Re: Meet ORBIS aka PS4
« Reply #2 on: January 24, 2013, 03:43:59 am »
bulldozer CPU  :o hindi ba to related sa mga employee ng AMD na nag leak ng ideas?

Extra Rice

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Re: Meet ORBIS aka PS4
« Reply #3 on: January 24, 2013, 04:17:26 am »
May mag-upload po sana neto...

"The information you're about to read comes from official Orbis documentation, a hive of more than 90 PDFs about the forthcoming console." :D :D :D

MasterChief63

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Re: Meet ORBIS aka PS4
« Reply #4 on: January 24, 2013, 04:33:53 am »
bulldozer CPU  :o hindi ba to related sa mga employee ng AMD na nag leak ng ideas?

these were last years predicted specs

the rumormill has it that the new XBOX and PS packs an AMD Trinity 10 on a tweaked scale and an ATI Radeon HD 8000 series GPU

icer

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Re: Meet ORBIS aka PS4
« Reply #5 on: February 01, 2013, 07:00:47 pm »
PlayStation 4 revealed

Development sources with working knowledge of both next generation consoles have told us that PlayStation 4 will be more powerful than the next Xbox, will ship with a redesigned controller and launch by the end of the year in Japan and the US. PlayStation 4’s European launch will follow in early 2014.

Sony is set to reveal its next PlayStation on Wednesday February 20th at an event dubbed ‘see the future’. Sony Computer Entertainment released a teaser video last night to announce the event. Below, our sources revealed what to expect from PlayStation 4.

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=d-3GMHIgR-U#t=0s[/youtube]

The controller

Sources close to the hardware have revealed to us that PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vita’s rear touchpad, and is similarly responsive in use.

A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.

The launch

We’re told that PlayStation 4 will launch in Japan and the US by Christmas, with a Euro rollout following in early 2014, the delay attributed to the complexities involved in European distribution. Alongside the console, Sony will also introduce a new, improved iteration of its PlayStation Eye peripheral, which remains compatible with the PlayStation Move controller. Move will be available at launch, but it’s not clear yet whether it will be bundled with the hardware.

The specification

Sony has already earned an enormous amount of goodwill among studios working with PS4 development hardware. Privately, Sony representatives have conceded that the company made a mistake in creating such esoteric architecture for PS3, and its strategy for PS4 gives developers more opportunities this time around, notably because the hardware is much more PC-like in its makeup than PS3.

We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.

Both platforms are driven by eight-core AMD CPUs clocked at 1.6GHz, with Microsoft opting for a D3D11.x GPU from an unknown source and Sony utilising a more capable solution in AMD’s ‘R10XX’ architecture, alongside the so-called ‘Liverpool’ system-on-chip.

It’s clear Sony has designed a system that, on paper, outperforms Microsoft’s next Xbox. One source familiar with both platforms tells us that in real terms Sony’s console is “slightly more powerful” and “very simple to work with”.

Ultimately, the performance differences between the two consoles will have as much bearing on multiplatform releases as the differences between PS3 and 360 – very little – but Sony will be expecting big-budget firstparty releases such as the PS4 Uncharted sequel to demonstrate its console’s superiority.
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Pierro7

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Re: Meet ORBIS aka PS4
« Reply #6 on: February 19, 2013, 07:07:44 am »
leaked PS4 controller as we all know about the rumor -- a touchscreen in the middle.




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leightot

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Re: Meet ORBIS aka PS4
« Reply #7 on: February 19, 2013, 07:32:28 am »
pot@ wala pa 1 year ps3 ko. may ps4 na puhahaha

hpzuke12

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Re: Meet ORBIS aka PS4
« Reply #8 on: February 20, 2013, 10:23:48 pm »
pwede pa rin yan pre...i think sony will not think for Backward compability sa PS4 dahil sa tagal ng PS2 sa market(they announced it on Ps3 but now...oh well DL na lang or HD version na(12 years...)